I just did a quick sanity test to confirm. Now if there's a simplier, more straight forward way, I'd appreciate being told, please.Īntifringe wrote:I'm not sure what to say. I have no idea how this will work with the new perks though. Then save and exit your game again, restart, reactivate Long War 2 and the vanilla class will be there. Restart the game without Long War 2 activated and give the promotions you want. You have to save and exit the game after promotions. I appreciate a lot of work may have gone into their creation but they're just not for me and I want to be able to play LW2 but with Firaxis' classes if that's at all possible. The big thing that's putting me off this mod is that I hate the new classes with a passion. I can set someone to a Sharpshooter, for example, but they still use a Holotargeter as a secondary weapon rather than a Pistol. As well, so much else is changed and there's no guarantee the progression of the vanilla classes would work or that they could face the challenges of LW2 without other modification.Ĭonfirmed, it definately doesn't allow for vanilla classes, that is to say, the classes in a vanilla configuration. I think to use the vanilla classes, LW2 would have to be metamodded to disable its classes and not disable the vanilla classes. Couldn't find in which config file that's done. I think this is because LW2 disables the XCOM vanilla classes. I looked through its config and couldn't find anything to change this. I use it and it only shows the LW2 soldier classes as options. I don't think Commander's Choice can do this. ![]() Except Lifetime Stats, but it should just be reading and displaying values, as well as listening for events during battle to record its own stats.Īntifringe wrote:The easiest way would to be to use Commander's Choice and just manually switch everyone to the old class, which still appears in the CC menu. Going to start a new campaign after disabling some mods via the Alternate Mod Launcher, including the 2 most likely to be the problem child (Dynamic Stats Development and Squad Cohesion) as I don't think any others go anywhere near the experience and kills info. I've just stopped my 1.4 campaign because 2 Sgts got promoted to SSgt in 1 mission. Under 1.1/1.2 it took 'til Sgt before promotion took more than 1 mission. I'm still trying to get rid of my 1-Mission-and-Promotion bug, which has to be coming from some mod. Are you sure it's up to date (v1.1.0 2017 Feb 4), by default blocking promoting rookies on the After Action screen to use the new function in the Armory ?īugs can be a pain to track down. I guess it's some kind of weird mod interaction.Ĭan't think why it's doing that, except due to another mod interaction. I'm surprised to hear that this isn't default CC behavior. Antifringe wrote:It does for me, and it's actually been a problem, because I sometimes accidentally pick the vanilla version of the class that I really want.
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